This has been waiting on HexGL's git repo for too long. Now that WebGL is on by default on Chrome and a few Firefox OS devices are out in the wild, it's time for me to publicly release the mobile version of HexGL!
This edition features a mobile-optimized rendering pipeline, lower resolution assets and touch/motion controls
As for the source code, you can check it out on Github in the dev branch of HexGL's repo.
Please note that this version is highly experimental and might not work at all on certain device.