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Guardians of Atlas - Rendering and Frame Breakdown

For the past few years at Artillery I've had the opportunity to lead the Rendering, Lighting and Post-Processing pipeline on Guardians of Atlas among many other projects. Here’s a quick overview of what a frame looks like in our compositor.

Head past after the break for more details on a couple of my favorite techniques I got to implement in Guardians of Atlas’ engine (warning: big images).

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(Video) My Adobe User Group NL talk is online.

AUG talk about HexGL

Above is a video of my recent talk about three.js and HexGL at the Adobe User Group NL meetup.

In this presentation, I'm talking about game development and workflows when using three.js to make a 3D game, taking my recent work with HexGL as an example.

You can also find my slides of this presentation on slideshare.

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BKcore, intro titles video

Intro de 8 secondes qui fera office de titre/logo pour mes futures vidéos.

La bande son sera surement modifiée et aménagée pour matcher celles qui seront utilisées dans les vidéos.

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