Showing latest posts from "general"

Top Facebook Twitter Comments

Bringing high quality games to your browser w/ Artillery!

That's right, I'm now a full-time member of the Artillery Team, eager to push the limits of browser gaming farther every day. I've already spent the last 6 months there as a software engineer intern and WebGL afficionado, working on some sweet rendering techniques, shaping up our WebGL renderer and working on Project Atlas.

Project Atlas is a high quality RTS we've been working on with Day[9] that will use the power of HTLM5 and WebGL to provide a top-notch experience through our very own platform!

Today is the day we unveil our first platform video, showcasing what we've been working on so hard for the past months:

I hope you'll enjoy this video as much as we enjoyed working on it and the platform behind it. Stay tuned on Twitter: Mine, Artillery's and Day[9]'s.

Read more
Top Facebook Twitter Comments

Follow my progress at Belfort's StartupWeekend!

I'll be attending Belfort's StartupWeekend in a few hours.

I've decided to try and kind of "live blog" the event, by posting my impressions and progress as well as some pictures in this article as time goes by.

Be sure to check out this blog post regularly for updates during the weekend!

We did it!

That's it, Belfort's Startup Weekend is now over, and our team won, yay!

I know that this article's updates has been pretty sparse since yesterday concidering how little free time we had, but be assured, after I get some sleep and get my mind off, I'll write a more concequent article about the entire project that is GameUP, so stay tuned!

Read more
Top Facebook Twitter Comments

What's next for HexGL?

What's coming next for HexGL? What am I working on right now?

Head past after the break to know the answers.

Read more
Top Facebook Twitter Comments

(Video) My Adobe User Group NL talk is online.

AUG talk about HexGL

Above is a video of my recent talk about three.js and HexGL at the Adobe User Group NL meetup.

In this presentation, I'm talking about game development and workflows when using three.js to make a 3D game, taking my recent work with HexGL as an example.

You can also find my slides of this presentation on slideshare.

Read more
Top Facebook Twitter Comments, now with 20% more RSS Feed.

After some e-mail suggestions from my readers, I decided to add a little RSS feed on my blog so you can follow me from your favorite news reader.

Subscribe to the RSS feed via Feedburner.

Subscribe to the RSS feed directly from the XML.

RSS icon courtesy of kyo-tux.

Read more
Top Facebook Twitter Comments

WebGL for architecture, an internship at KA-RA

In this post, I'll talk about my recent internship at KA-RA, a small startup that dedicates its time at developing real-time 3D software for architectural projects.

My mission there was to develop a real-time 3D web platform to enable architects and students to share, edit and visualize their 3D projects directly in their browser, using the WebGL technology.

Read more
Top Facebook Twitter Comments

BKcore, intro titles video

Intro de 8 secondes qui fera office de titre/logo pour mes futures vidéos.

La bande son sera surement modifiée et aménagée pour matcher celles qui seront utilisées dans les vidéos.

Read more
End of items timeline.