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Shdr - Online GLSL shader editor, viewer and validator

Today I'm finally releasing Shdr, a side project I've been working on for a few months that has been sitting in my GitHub for a while.

Shdr is an online GLSL (ESSL) shader editor, viewer and validator written in CoffeeScript/WebGL that I decided to code while working on HexGL. Indeed, I've been looking for a tool to help me quickly iterate over shader development and didn't find any that would fit my needs.

Head past after the break for the full release notes, info and screenshots.

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