Showing latest posts tagged in "HexGL"

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HexGL, playable on Chrome for Android and FirefoxOS!

Yay!

This has been waiting on HexGL's git repo for too long. Now that WebGL is on by default on Chrome and a few Firefox OS devices are out in the wild, it's time for me to publicly release the mobile version of HexGL!

This edition features a mobile-optimized rendering pipeline, lower resolution assets and touch/motion controls

Links

Play it on your Android or Firefox OS device here via any WebGL-enabled mobile browser!

As for the source code, you can check it out on Github in the dev branch of HexGL's repo.

Notes

Please note that this version is highly experimental and might not work at all on certain device.

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HexGL's source code is now on GitHub!

Yup, you read it right, HexGL's source code is now available on GitHub.

Go check the code out on HexGL's GitHub page, and feel free to submit suggestions, patches or issues!

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What's next for HexGL?

What's coming next for HexGL? What am I working on right now?

Head past after the break to know the answers.

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(Video) My Adobe User Group NL talk is online.

AUG talk about HexGL

Above is a video of my recent talk about three.js and HexGL at the Adobe User Group NL meetup.

In this presentation, I'm talking about game development and workflows when using three.js to make a 3D game, taking my recent work with HexGL as an example.

You can also find my slides of this presentation on slideshare.

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Introducing HexGL, a WebGL racing game!

This video is a quick trailer for my upcoming WebGL game: HexGL.

Read past the break to learn more about it.

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