Showing latest posts tagged in "UTBM"

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Follow my progress at Belfort's StartupWeekend!

I'll be attending Belfort's StartupWeekend in a few hours.

I've decided to try and kind of "live blog" the event, by posting my impressions and progress as well as some pictures in this article as time goes by.

Be sure to check out this blog post regularly for updates during the weekend!

We did it!

That's it, Belfort's Startup Weekend is now over, and our team won, yay!

I know that this article's updates has been pretty sparse since yesterday concidering how little free time we had, but be assured, after I get some sleep and get my mind off, I'll write a more concequent article about the entire project that is GameUP, so stay tuned!

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OpenGL jungle viewer source code and report

In this post, I'll talk about my recent openGL jungle viewer project, giving the source code in the meantime.

Head past after the break to read the full article.

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OpenGL jungle engine/viewer project (UTBM)

This video is about one of the imagery projects I was working on for the past 3 months with 3 fellow students at the University of Technology of Belfort-Montbéliard.

The goal of this project was to create a jungle engine/viewer in OpenGL, from scratch. I was in charge of the rendering and post-processing pipeline while also doing a bit of 3D modelling and texturing. This engine may lack important features like normal mapping and true physics, but we're still quite proud of it considering how little time we had to learn the technology and implement it.

Expect some tutorials, more in-depth explanations and the complete source code sometimes in July on my website.

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WebGL for architecture, an internship at KA-RA

In this post, I'll talk about my recent internship at KA-RA, a small startup that dedicates its time at developing real-time 3D software for architectural projects.

My mission there was to develop a real-time 3D web platform to enable architects and students to share, edit and visualize their 3D projects directly in their browser, using the WebGL technology.

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