Showing posts 10 to 12 tagged in "WebGL"

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(WebGL) Animated selective glow in Three.js

This time I'm going to explain a way to make specific parts of your 3D object glow, and how to animate those. For this I'll be using THREE.EffectComposer to render the glow passes.

Check out the demo and the code after the break.

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(WebGL) Max to Three.js workflow tips and tricks

Ever since I started working with the WebGL technology, I've been trying out a few frameworks like SpiderGL and SceneJS.

Most recently, I've been giving a try to Three.js, and it is by far the best WebGL framework I've ever tested. So as I'm advancing on my learning of this framework, I'll be giving out on this blog a few tips and tricks that I found useful when using Three.js. The first one being an advice on the Max-to-Three.js workflow, readable after the break.

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