(WebGL) Max to Three.js workflow tips and tricks
Ever since I started working with the WebGL technology, I've been trying out a few frameworks like SpiderGL and SceneJS.
Most recently, I've been giving a try to Three.js, and it is by far the best WebGL framework I've ever tested. So as I'm advancing on my learning of this framework, I'll be giving out on this blog a few tips and tricks that I found useful when using Three.js. The first one being an advice on the Max-to-Three.js workflow, readable after the break.





